Laws of Magic
Spell Fatigue
You can attempt to cast a spell that requires more magical energy than you currently possess. There is a significant chance that you will fail to cast the spell.
For every X points of magical energy the spell requires that you do not possess, there is X percent chance of failure. Roll a d100 to determine if you succeed or fail to cast the spell.
Regardless of the outcome (succeed/fail to cast the spell), you gain 1 rank of Spell Fatigue.
If you failed to cast the spell, roll a d100 again with the same X percent chance of failure. If you fail this roll, your current Spell Fatigue status (including the rank gained from this attempt) becomes Permanent Spell Fatigue of the same rank.
Status | Description | Effect | Duration |
---|---|---|---|
Spell Fatigue 1 | You have pushed yourself beyond your magical limit. | -2 to Willpower | 7 days |
Spell Fatigue 2 | You have pushed yourself beyond your magical limit. | -4 to Willpower | 14 days |
Spell Fatigue 3 | You have pushed yourself beyond your magical limit. | -6 to Willpower | 30 days |
Spell Fatigue 4 | You have pushed yourself beyond your magical limit. | -8 to Willpower | 60 days |
Spell Fatigue 5 | You have pushed yourself beyond your magical limit. | -10 to Willpower | 120 days |
Permanent Spell Fatigue 1 | You have pushed yourself beyond your magical limit. | -2 to Willpower | — |
Permanent Spell Fatigue 2 | You have pushed yourself beyond your magical limit. | -4 to Willpower | — |
Permanent Spell Fatigue 3 | You have pushed yourself beyond your magical limit. | -6 to Willpower | — |
Permanent Spell Fatigue 4 | You have pushed yourself beyond your magical limit. | -8 to Willpower | — |
Permanent Spell Fatigue 5 | You have pushed yourself beyond your magical limit. | -10 to Willpower | — |
School of Evocation
Novice Spells
Name | Description | Damage | Damage Type | Range |
---|---|---|---|---|
Fire Bolt | You conjure a small bolt of fire that shoots toward your target. | 1d6 | Fire | 40ft |
Burning Touch | You conjure a glove of fire around your hand and touch your target. | 1d8 | Fire | 5ft |
Flaming Shield | You conjure a disc of fire with a diameter of 3ft that attempts to protect you from attacks. Apply +1 to your AC until the start of your next turn. | — | Fire | 5ft |