Skills
Skills represent the ability to
- do something because of understanding and/or experience
- use something because of understanding and/or experience
- understand something because of natural affinity or experience
- recall knowledge because of good memory, personal experience, or time spent learning
Skill ranks
- Novice
- Adept
- Expert
- Master
- Grandmaster
Skill rolls use a d10 + skill proficiency dice.
Each level of proficiency adds 1d4 to your roll.
Skill List
Combat skills
- Daggers
- Staves
- Swords
- Greatswords
- Axes
- Greataxes
- Clubs, maces, hammers
- Greathammers
- Flails
- Bows
- Crossbows
- Throwing weapons
- Unarmed combat
Occupations
- Alchemist
- Banker
- Brewer
- Cartographer
- Cook
- Farmer
- Fletcher
- Forger
- Gambler
- Glassblower
- Herbalist
- Jeweler
- Leatherworker
- Mason
- Merchant
- Navigator
- Painter
- Potter
- Scholar
- Shepherd
- Smith
- Thief
- Weaver
- Woodworker
Schools of Magic
- Evocation
- Summoning
- Transformation
- Illusion
- Divination
- Necromancy
Physical skills
- Acrobatics
- Coordination
- Lifting
- Lockpicking
- Perception
- Pickpocketing
- Stealth
- Swimming
Social skills
- Animal handling
- Bartering
- Conversation
- Deception
- Insight
- Inspiration
- Intimidation
- Persuasion
- Streetwise
Studied skills
- Alchemy
- Arcana
- Engineering
- History
- Linguistics
- Logic
- Mathematics
- Medicine
- Nature
- Religion